Guide + rotate
Falling
Guide one three-dimensional Memory Piece at a time into a 9 × 15 board. Rotate, move, soft-drop, or commit the piece, then watch completed Memory Lines glow and collapse.
- 15 original shapes
- Deterministic paw-step rotation

Marble Comet Studios presents
Every line becomes a memory.
Choose a dog or cat and build a life together, one Memory Line at a time. Guide falling pieces or place a tray of three through Story, Score Run, or a locally generated Daily Memory.

Two companions, fully themselves
Choose a dog or cat, give them a name, and follow them from a tiny newborn to a very old, very loved friend. The same 40-level puzzle campaign supports two fully authored narrative journeys, each with its own chapters, memories, art, actions, and ending.
A full board ends only the puzzle run. It never ends your companion's life—and their age is never tied to losing.

Two ways to place
Both styles share Memory Pieces, goals, rewards, progression, and the Memory Chain. Pick the interaction that feels best before a run and the game shapes the board around it.
Guide + rotate
Guide one three-dimensional Memory Piece at a time into a 9 × 15 board. Rotate, move, soft-drop, or commit the piece, then watch completed Memory Lines glow and collapse.

Pick + place
Place three fixed-direction pieces in any order on a compact 8 × 8 board. Complete rows or columns without gravity, then receive a fresh tray when all three are used.

Three ways to play
Follow an eight-chapter, 40-level life with authored goals, including paired showcase boards and separately calibrated stars for both placement styles—without timers, hard move limits, or star gates.
Build Memory Lines with no finish line, let the challenge rise as the run grows, and chase a new best that stays on your device.
Meet one locally generated puzzle each day, built from the calendar date with a three-line goal and its own gentle twist.
A life in motion
Each journey contains 49 directed story moments. Dog and Cat have their own compositions, writing, semantic actions, and ending, while spoken narration and complete on-screen text keep every memory readable.


Reduced Motion replaces story loops with their authored still art.

Keep what you build
Progress belongs to the companion who earned it. Create local profiles, revisit story moments, collect stars and styles, and keep Score Run and Daily Memory history without an account.
No energy timer, paid power-ups, or purchase path. The Joy Meter and Paw Rescues are earned through play and never expire.
Gestures or buttons, left-handed layout, four text sizes, larger targets, three colour-vision palettes, high contrast, block symbols, reduced motion, mono mix, companion-sound captions, narration, and adjustable haptics.
No account, cloud save, publisher gameplay server, or publisher analytics. Android advertising and the optional Remove Ads purchase are described in the game's privacy notice; iOS is currently ad-free.